Quick Walkthrough - Blender Addon

Walk or fly through your scene in first person, right inside the 3D Viewport. One button records everything you do as an animated camera you can render as a video. Walk mode Gravity, jumping (Space) and teleporting to the crosshair (V). Real collision: you stop at walls and slide along them, step up stairs and small ledges, and can't walk through the sides of objects. Press Tab to turn gravity off and float through your scene. Fly mode Free flight that follows where you look. Record to a camera Press Record and walk. Your path is saved as a keyframed camera ("Walkthrough Camera") at your scene's frame rate. Pause and resume with R while recording. Smooth Cinematic Camera One checkbox for silky mouse-look, gentle acceleration and a floating camera. Works with EEVEE and Cycles For Cycles, while you move, the viewport drops to a lower resolution version of cycles (fewer samples, denoise, fewer light bounces) in order to control lag, and it sharpens again as soon as you stop. Rendering is of course available in both engines so you can record in any mode and render in Cycles or EEVEE Quick start Open the 3D Viewport sidebar (N) and choose the Walkthrough tab, then press Start. You can also press Ctrl+Alt+W to start or Ctrl+Alt+R to start and record. Look with the mouse and move with W A S D. Press Esc or click to finish. If you were recording, the camera is automatically in your scene. Controls W A S D / arrow keys ... Move and strafe Mouse ........................... Look Space ............................ Jump (Walk mode only) V .................................... Teleport to the crosshair (Walk mode only) Tab ................................ Gravity on / off Q / E .............................. Down / up (gravity off, or Fly mode) Shift / Alt ....................... Faster / slower Mouse wheel, + / - ...... Change speed R .................................... Pause / resume recording Enter, click, Esc ............ Finish Good to know Only objects that are visible in the viewport are seen during walkthrough. Hide an object in the viewport and it won't show up. Cycles quality while you move will depend on your hardware. The boost helps but it will never look like a final render. Requires Blender 4.2 or newer Walkthrough Panel